2018
Environment 3D researches for Shady Part of Me https://store.steampowered.com/app/1116580/Shady_Part_of_Me/
I designed these scenes and pieces of setting with 3D modeling tool 3DS Max, then I put them together in the internal game engine before lighting them.
Artistic researches on Shady Part of Me led by Marc Lericolais (https://twitter.com/Cel_Moutarde)
I was helped in creating the Refectory by Nicolas Systermans (https://www.artstation.com/nicolas_systermans), who provided additional props, and by Joran Bigalet, who rendered it
Pre-rendering in the Gueridon Engine by Douze Dixièmes