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Shady Part of Me - 3D Environments

2018
Environment 3D researches for Shady Part of Me https://store.steampowered.com/app/1116580/Shady_Part_of_Me/
I designed these scenes and pieces of setting with 3D modeling tool 3DS Max, then I put them together in the internal game engine before lighting them.

Artistic researches on Shady Part of Me led by Marc Lericolais (https://twitter.com/Cel_Moutarde)
I was helped in creating the Refectory by Nicolas Systermans (https://www.artstation.com/nicolas_systermans), who provided additional props, and by Joran Bigalet, who rendered it
Pre-rendering in the Gueridon Engine by Douze Dixièmes

Kitchen test scene, Level Building engine pre-rendering views

Kitchen test scene, Level Building engine pre-rendering views

Kitchen rendering test scene, rendered by Joran Bigalet

Kitchen rendering test scene, rendered by Joran Bigalet

Twisting Library overview

Twisting Library overview

Library close-up on the Secretary Office

Library close-up on the Secretary Office

Pre-rendered inside views of the office (Secretary character by Nicolas Systermans)

Pre-rendered inside views of the office (Secretary character by Nicolas Systermans)

Twisting Library rendering test by Joran Bigalet

Twisting Library rendering test by Joran Bigalet